Preview, Episode 6

UPDATE: This episode has been postponed from its scheduled date of March 24. We’ll stream a week later, March 31, instead.

“Now / Next / Later” bump for the next episode:

Watch the livestream at invalidstream.com/livestream, starting Friday March 31, 2017 at 9:45 PM ET / 7:45 PM PT (Saturday 2:45 AM UTC)

Also remember that we have a Slack at invalidstream.slack.com. For an invite, email invalidstream [at] gmail.

Episode 5: Girls Und Pinball

Stream news: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Preshow

Build: iOS 10 SDK Development, Chapter 3 (part 1)

We begin chapter 3 of “iOS 10 SDK Development” by looking at Swift’s support for object-oriented programming and classes, focusing on properties and methods.

Interstitial

Play: Stern Pinball Arcade: Star Trek

We take a second look at Stern Pinball Arcade for iOS by beaming up the Star Trek pinball table.

Read: Muv-Luv Unlimited: Volcano Arc (Part 4)

In the conclusion of the “Volcano Arc”, Takeru and Meiya have one last crazy plan to stop the lava flow from reaching the village, and it may cost them their lives to pull it off.

Encore

Preview, Episode 5

“Now / Next / Later” bump for the next episode:

Watch the livestream at invalidstream.com/livestream, starting Friday March 17, 2017 at 9:45 PM ET / 7:45 PM PT (Saturday 2:45 AM UTC)

Also remember that we have a Slack at invalidstream.slack.com. For an invite, email invalidstream [at] gmail.

Episode 4: Optionals Overload

Stream news: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Preshow

Build: iOS 10 SDK Development, Chapter 2 (part 3)

We wrap up the basics of the Swift programming language by looking at the control-flow operators (for, if, switch), and then figure out Swift’s very important concept of optionals.

Interstitial

Play: Overload

Overload reunites much of the team from the 90s classic Descent, to bring the famed “six degrees of freedom shooter” concept into the modern era.

Read: Muv-Luv Unlimited: Volcano Arc (Part 3)

Continuing Muv-Luv Unlimited’s “Volcano” arc, Meiya’s insistence on not forcing out the intransigent evacuees, even as the volcano’s lava dome collapses, pushes her luck a step too far.

Plus, we take a look at the latest update from the Muv-Luv Kickstarter, giving us our first peek at the packaging for the Muv-Luv physical release, and a few pages from the much-anticipated “Codex”.

Encore

Preview, Episode 4

“Now / Next / Later” bump for the next episode:

Watch the livestream at invalidstream.com/livestream, starting Friday March 10, 2017 at 9:45 PM ET / 7:45 PM PT (Saturday 2:45 AM UTC)

Also remember that we have a Slack at invalidstream.slack.com. For an invite, email invalidstream [at] gmail.

Episode 3: Not Updated Since 2009

Stream news: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Preshow

Build: iOS 10 SDK Development, Chapter 2 (part 2)

We continue digging into the essentials of the Swift programming language with the collection types: Array, Set, and Dictionary

Interstitial

Play: Lost iOS Games: Sho Chiku Bai Lite and Croke

Read: Muv-Luv Unlimited: Volcano Arc (Part 2)

Continuing Muv-Luv Unlimited’s “Volcano” arc, Takeru and Meiya struggle to get the civilians to evacuate, and Takeru comes to an understanding of how Meiya sees the relationship between a country, its leaders, and its people.

Encore

Episode 2: Colorful Voez

Stream news: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Preshow

Build: iOS 10 SDK Development, Chapter 2 (part 1)


We start digging into the Swift programming language with an introduction to numeric types (integers and floating-point numbers), and the differences between types. Then we move on to strings, where we see how to combine bits of text together, including (yay) emoji.

Play: Voez

Read: Muv-Luv Unlimited: Volcano Arc (Part 1)

Encore

Episode 1: Long Live The Stream

All the segments are present and accounted for, so let’s call this the first official episode of the Invalidstream.

Preshow

Build: iOS 10 SDK Development, Chapter 1


Kicking off a series of episodes where we’ll work through the code in my book, iOS 10 SDK Development, we look at how to get set up to write iOS apps, and start with something simple: a five-line streaming audio client.

(Note: there’s a little confusion in here caused by the fact that the NPR stream I use as an example was offline during this recording. Hang in there and I find a working stream by the end.)

Play: Long Live The Queen

Read: Muv-Luv Unlimited: Paintball Arc (Partial, Part 2)

Encore

Test Episode 3: You Slapped Me All Night Long

Current plan is to do streams more regularly (possibly weekly) and to include a “Build” segment where we start working through the code examples in the iOS 10 SDK Development book. In the meantime, this episode tested out how well my new Mac Pro works for livestreaming (spoiler: really great, never above 30% CPU use).

Preshow

Play: Stern Pinball Arcade – AC/DC

Read: Muv-Luv Unlimited – Paintball Arc (partial, part 1)

Encore