Announcement: No episode Friday, May 26

As anticipated by last week’s announcement, I’m not going to be able to do an episode this Friday. The family medical situation mentioned last time is still in effect, among other obligations that make sequestering in front of the webcam for two hours a dangerous indulgence.

I hope to be back Friday, June 2. In the meantime, I may use an evening next week to do a one-off special recording of either the Muv-Luv panel I was supposed to present at Anime Central, or the Muv-Luv Unlimited ending route I backed out of in episode 9. These wouldn’t be live; I’d just record them locally and post to Vimeo and the invalidstream.com site. (Also, this isn’t to imply that I’m more interested in the visual novel content here; it’s just that I want to do the iOS 10 SDK Development lessons in the regular episode flow, and not out-of-band like these specials would be).

Looking further out, on Friday, June 9, I get back from CocoaConf Next Door and WWDC week at 4PM, so it’s technically possible I could be ready to stream by 10PM; it’s mostly a question of whether I actually get home on time and if I build the preshow and episode documents the preceding weekend. So… maybe?

Anyways, with any luck, I’ll see you again next week.

Announcement: No episode Friday, May 19

I was already planning not to do an episode this Friday, as I was scheduled to be at Anime Central, where I was going to be presenting a panel on the Muv-Luv franchise.

However, a medical emergency in my family has come up, so I’m not going to ACen, nor am I going to be able to do the stream this week. In fact, it’s highly unlikely I’ll be able to do a stream on Friday, May 26 either.

I may do a one-off mini-episode at some point to run through the ACen panel. I can’t say yet when regular episodes will be able to resume.

Episode 11: Is It Wrong To Run Unit Tests In A Dungeon?

Preshow

Build: iOS 10 SDK Development, Chapter 6 (part 1)

Our app now has a little bit of functionality, but what will prevent our further coding efforts from inadvertently breaking something. In this chapter, we introduce automated testing, with which Xcode can exercise our code and make sure it still works as intended. In this first part, we create a basic unit test to ensure the current episode’s title label gets set correctly.

Interstitial

Play: Lost iOS Games: Mirror’s Edge

Back in the day when triple-A platform titles got equally good spinoffs for mobile, EA created a 2.5-D version of their parkour-inspired action game “Mirror’s Edge”. It’s no longer available on the App Store, so here’s a look back at how it played.

Note: Mirror’s Edge is no longer available on the iOS App Store

  • Mirror’s Edge – Xbox 360 (Amazon)
  • Mirror’s Edge – Playstation 3 (Amazon)

Read: Clannad, Part 2

Why is our protagonist, Tomoya, considered a delinquent? Maybe because he spends most of this episode playing pranks on his dumbass (but only) friend, Sunohara.

Encore

Notes

  • invalidname will be presenting three sessions at CocoaConf Next Door, in San Jose during WWDC week (June 5-8).
  • We now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Episode 10: The Long, Long Uphill Climb

Preshow

Build: iOS 10 SDK Development, Chapter 5 (part 2)

Our GUI can handle button taps, but what about going the other direction? In the second half of Chapter 5, we look at “outlets”, which allow us to represent parts of the UI as properties, allowing us to manipulate them with code. Also, we look at how key-value observing (KVO) works, as this gives us a clean way to use the audio player’s state to set the play/pause button’s title to “play” or “pause” appropriately

Interstitial

Play: Angel Beats! Yuri’s Grand Guild Descent Operation

We take a quick peek at this Peggle-like game from the Japanese iOS App Store, which offers a super-deformed take on the characters from the Angel Beats! anime.

Read: Clannad, Part 1

We start the long, long uphill climb with the beloved and highly-rated visual novel “Clannad”. We’re introduced to protagonist Tomoya, his deeply unhappy life, and his first meeting with the shy Nagisa.

Encore

Notes

  • invalidname will be hosting a panel at Anime Central in Chicago on Saturday May 20, called Muv-Luv: Eight More Minutes of Death, covering the Muv-Luv visual novels and related anime.
  • invalidname will be presenting three sessions at CocoaConf Next Door, in San Jose during WWDC week (June 5-8).
  • We now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Preview, Episode 10

“Now / Next / Later” bump for the next episode:

Watch the livestream at invalidstream.com/livestream, starting Friday May 5, 2017 at 10 PM ET / 7 PM PT (Saturday 3 AM UTC)

Also remember that we have a Slack at invalidstream.slack.com. For an invite, email invalidstream [at] gmail.

Episode 9: Silver Star Stories of Distant Earth

Preshow

Build: iOS 10 SDK Development, Chapter 5 (part 1)

We’ve built a GUI, and we know how to write code in Swift. How do we bring the two together? We can use the storyboard to connect our UI elements to the source code. We start chapter 5 by wiring the podcast player’s play/pause button to a method that can actually start playing podcast audio. At the end, we also take a brief diversion into dealing with iOS security settings that make it difficult for us to open insecure URLs (plain http:), and what we can do about it for now.

Interstitial

Play: Lunar: Silver Star Story Touch

The oft-remade and re-released Lunar: Silver Star Story is a JRPG that traces its roots all the way back to the Sega CD, over two decades ago. Enhanced with speech, music, and anime cutscenes, we check out what it’s like on iOS

  • Lunar: Silver Star Story Touch on the iOS App Store (note: not yet updated for 64-bit, will not be compatible with future versions of iOS)
  • Lunar: Silver Star Harmony for PSP (Amazon)

Read: Muv-Luv Unlimited: Finale and End Credits

Alternative V and the end of everything.

Watch for where Muv-Luv lead editor @enjoievan direct-messages during my play-through to make me change my final choice point, in order to get the post-credits scene.

BTW, Muv-Luv creator Koki Yoshimune has been replaying Muv-Luv Unlimited on his livestream, and concidentally finished it the same day I did: youtube.com/watch?v=eW88EVBr1yE

Encore

Note: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Preview, Episode 9

“Now / Next / Later” bump for the next episode:

Watch the livestream at invalidstream.com/livestream, starting Friday April 28, 2017 at 10 PM ET / 7 PM PT (Saturday 3 AM UTC)

Also remember that we have a Slack at invalidstream.slack.com. For an invite, email invalidstream [at] gmail.

Episode 8: Luv, Crazy Taxi, and Other Delusions

Preshow

Build: iOS 10 SDK Development, Chapter 4 (part 2)

We wrap up chapter 4 “iOS 10 SDK Development” by fixing the layout problems of our player screen, so that the controls will be placed in sensible places on the screen, regardless of device size or rotation. We also fill up our extra whitespace with an image view, and look at how iOS apps store their built-in graphics at multiple resolutions in asset libraries.

Interstitial

Play: Crazy Taxi

  • Crazy Taxi on the iOS App Store (note: not yet updated for 64-bit, will not be compatible with future versions of iOS)
  • Crazy Taxi – Dreamcast (Amazon)
  • Crazy Taxi – PlayStation 2 (Amazon)
  • Crazy Taxi – GameCube (Amazon)

Read: Muv-Luv Unlimited: Christmas Arc (Part 3)

Christmas arrives with a gift exchange, a love confession, and an ominously drunk Yuuko.

(This episode is much longer than the usual Muv-Luv installments, because I mis-timed how long it would take to get to the 18+ scene that we won’t be livestreaming)

Encore

Note: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.