Anime Central 2016: Muv-Luv 8 (Or More) Minutes of Death

For Anime Central 2016, I hosted a panel on Muv-Luv, joined by @Phatdog69 (cosplay expert on the Muv-Luv Community Forums), @dexomega (of AniTAY) , and Theron Martin of Anime News Network.

ACen 2016 Muv-Luv panel

We covered the Kickstarter for the visual novels, related anime like Total Eclipse, Schwarzesmarken, and Rumbling Hearts, and handed out prizes (graciously provided by Degica).

I managed to get decent audio of the session directly off the audio board, and Dex’s friends at AniTAY got video. While they’re working on editing the video for their site, I’m posting an audio-only version here (after the jump):
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Test Play Segment 02: Love Live! School Idol Festival

In honor of Valentines Day, invalidstream Test Episode 02 shares the love… live. Love Live! School Idol Festival for iOS is a free-to-play rhythm-action game that incorporates the characters and music from the popular Love Live! anime series. In this episode, @invalidname enrolls to see if this game is worth your love, or at least an in-app purchase.

Test Episode 2: Snow Motion

I did another test episode on Feb 14, 2016. Main show was a let’s play of “Love Live School Idol Festival” for iOS, followed by a how-to on creating credit rolls in Motion for Mac OS X.

Preshow:

Play:

Love Live! School Idol Festival for iOS

Interstitial – Kagerou Project

Build:

Intro to Motion: Building a Credit Roll

Encore:

Test Build Segment 01: Layer-backed NSViews (and other junk)

For Test Episode 01, I wanted to get an idea of how an Xcode code-along would work, so I took the code for the slideshow app that runs the preshow and showed a few interesting things to play with: how NSViews aren’t backed by CALayers by default, how to add functionality to existing classes like NSColor with Swift extensions, and a few other things.

Largely, my main goal here was to ensure that source code is legible in a 360p stream, with the font size cranked up with the Presentation theme. Honestly, I didn’t do a lot of prep for this, and it shows: I made a number of mistakes, some of which I couldn’t manage to clean up on camera. In the future, code-alongs will be more like my conference classes, where I’ve worked out all the code in advance and can work from notes to ensure that everything will work.

Links:

Test Episode 01: I Only Love You For Your Car

I did a test episode on Jan 30, 2016 to see how much of the site is ready to go, and what needs work. Main show was a let’s play of “Tanto Cuore” for iOS, and some screwing around with layer-backed NSViews in OS X with Xcode. Thanks to anyone/everyone who stopped by!

Preshow:

Play:

Tanto Cuore for iOS

Build:

Layer-backed NSViews

Encore:

Anime Weekend Atlanta 2015 Presentation: Rumbling Luv Maniax

I still have more work to do before the livestreaming part of this site is ready to go (day job and the iOS book have kept me from it), but in the meantime, I did a radically overhauled version of my anime conference presentation, necessitated by the topic getting elevated by the wildly-successful Muv-Luv kickstarter. At Anime Central, I had 7 attendees (3 of whom were my friends). At AWA, there were probably 20, and the video has been viewed 400 times in the first 72 hours it’s been up.

I’m kind of happy with the fact that this is a full half-hour shorter than the Anime Central video, yet covers more stuff, thanks to spending far less time in plot-recap mode.

Anime Central 2015 Presentation: Rumbling Hearts to Total Eclipse

Rumbling Hearts to Total Eclipse: The Age of âge is my first anime conference panel, covering the visual novels produced by âge, their anime adaptations, and the state of its tiny English-speaking fandom.

The embedded video is my re-recording of the session at home, without the one-hour time limit that caused me to cut things short at ACen.