Episode 4: Optionals Overload

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Preshow

Build: iOS 10 SDK Development, Chapter 2 (part 3)

We wrap up the basics of the Swift programming language by looking at the control-flow operators (for, if, switch), and then figure out Swift’s very important concept of optionals.

Interstitial

Play: Overload

Overload reunites much of the team from the 90s classic Descent, to bring the famed “six degrees of freedom shooter” concept into the modern era.

Read: Muv-Luv Unlimited: Volcano Arc (Part 3)

Continuing Muv-Luv Unlimited’s “Volcano” arc, Meiya’s insistence on not forcing out the intransigent evacuees, even as the volcano’s lava dome collapses, pushes her luck a step too far.

Plus, we take a look at the latest update from the Muv-Luv Kickstarter, giving us our first peek at the packaging for the Muv-Luv physical release, and a few pages from the much-anticipated “Codex”.

Encore

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