Category "Episodes"

Episode 13: How I Spent My Summer Vacation

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Build: iOS 10 SDK Development, Chapter 6 (part 2)

Continuing our series on iOS SDK Development after a summer hiatus, we return to the topic of unit testing. The previous video made a simple test of the podcast UI, but now we want to ensure that tapping the play button actually starts playback. Because of the inherent asynchronicity of downloading and playing internet audio, this is trickier than it looks: the solution is to create “expectations” that wait for tests to pass or fail.

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  • Geometry Wars 3 trailer

Play: Geometry Wars 3 Dimensions Evolved

Back from the summer hiatus and it’s time to game. Unfortunately, iOS 11 breaks all our old 32-bit apps, so we need to step into the modern era with games that are actually being maintained. We start tonight with the beautiful two-stick shooter from Sierra/Activision, Geometry Wars 3.

Bonus: How I Spent My Summer Vacation, 2017


The stream’s been gone for four months, an unfortunate result of Life Gets In The Way.

While I wasn’t able to stream, I did go to two anime conventions: Anime Expo in Los Angeles, and Crunchyroll Expo in 2017. This video is a slideshow of some pictures I took at each.

Read: Muv-Luv Alternative, Prologue and Episode 1, Part 1

Currently rated the #1 visual novel of all time, Muv-Luv Alternative comes out on Steam on September 18. Kickstarter backers got the game three weeks ago, and tonight, we start our playthrough. If you watched the Muv-Luv Unlimited streams in spring, get ready for Takeru to be plunged back into the world of the BETA, but this time with advance knowledge of how things will play out, and a determination to keep history from repeating itself.

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Notes

  • invalidname will be presenting a session at Swift By Northwest, in Seattle, October 27-28.
  • We now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Bonus Episode 1: Not While We’re Here

Ongoing family medical crisis has kept me from doing a regular episode, but I did want to do something… so here’s a mini-episode that replays the finale of Muv-Luv Unlimited to get a different ending than the one we saw in episode 9 (the one that Evan, the Lead Editor of Muv-Luv‘s English translation, insisted via real-time direct message that we take).

Every ending to Unlimited is a downer; at the end of this video, I explain why I like this one better, even if it’s not canonical.

Also, this episode was done to continue research on a bug I’ve encountered with Wirecast 7.6 where a glitch at some point will drop a small number of audio and video frames from the locally-archived recording, and cause the audio to be badly out of sync thereafter (more info in the Wirecast forum). Fortunately for my research, but unfortunately for viewership, the glitch happened again (around 13:35), so that’s present in this video, but I added a second of silence to resync the audio for the rest of the file after that.

Episode 11: Is It Wrong To Run Unit Tests In A Dungeon?

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Build: iOS 10 SDK Development, Chapter 6 (part 1)

Our app now has a little bit of functionality, but what will prevent our further coding efforts from inadvertently breaking something. In this chapter, we introduce automated testing, with which Xcode can exercise our code and make sure it still works as intended. In this first part, we create a basic unit test to ensure the current episode’s title label gets set correctly.

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Play: Lost iOS Games: Mirror’s Edge

Back in the day when triple-A platform titles got equally good spinoffs for mobile, EA created a 2.5-D version of their parkour-inspired action game “Mirror’s Edge”. It’s no longer available on the App Store, so here’s a look back at how it played.

Note: Mirror’s Edge is no longer available on the iOS App Store

  • Mirror’s Edge – Xbox 360 (Amazon)
  • Mirror’s Edge – Playstation 3 (Amazon)

Read: Clannad, Part 2

Why is our protagonist, Tomoya, considered a delinquent? Maybe because he spends most of this episode playing pranks on his dumbass (but only) friend, Sunohara.

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Notes

  • invalidname will be presenting three sessions at CocoaConf Next Door, in San Jose during WWDC week (June 5-8).
  • We now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Episode 10: The Long, Long Uphill Climb

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Build: iOS 10 SDK Development, Chapter 5 (part 2)

Our GUI can handle button taps, but what about going the other direction? In the second half of Chapter 5, we look at “outlets”, which allow us to represent parts of the UI as properties, allowing us to manipulate them with code. Also, we look at how key-value observing (KVO) works, as this gives us a clean way to use the audio player’s state to set the play/pause button’s title to “play” or “pause” appropriately

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Play: Angel Beats! Yuri’s Grand Guild Descent Operation

We take a quick peek at this Peggle-like game from the Japanese iOS App Store, which offers a super-deformed take on the characters from the Angel Beats! anime.

Read: Clannad, Part 1

We start the long, long uphill climb with the beloved and highly-rated visual novel “Clannad”. We’re introduced to protagonist Tomoya, his deeply unhappy life, and his first meeting with the shy Nagisa.

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Notes

  • invalidname will be hosting a panel at Anime Central in Chicago on Saturday May 20, called Muv-Luv: Eight More Minutes of Death, covering the Muv-Luv visual novels and related anime.
  • invalidname will be presenting three sessions at CocoaConf Next Door, in San Jose during WWDC week (June 5-8).
  • We now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Episode 9: Silver Star Stories of Distant Earth

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Build: iOS 10 SDK Development, Chapter 5 (part 1)

We’ve built a GUI, and we know how to write code in Swift. How do we bring the two together? We can use the storyboard to connect our UI elements to the source code. We start chapter 5 by wiring the podcast player’s play/pause button to a method that can actually start playing podcast audio. At the end, we also take a brief diversion into dealing with iOS security settings that make it difficult for us to open insecure URLs (plain http:), and what we can do about it for now.

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Play: Lunar: Silver Star Story Touch

The oft-remade and re-released Lunar: Silver Star Story is a JRPG that traces its roots all the way back to the Sega CD, over two decades ago. Enhanced with speech, music, and anime cutscenes, we check out what it’s like on iOS

  • Lunar: Silver Star Story Touch on the iOS App Store (note: not yet updated for 64-bit, will not be compatible with future versions of iOS)
  • Lunar: Silver Star Harmony for PSP (Amazon)

Read: Muv-Luv Unlimited: Finale and End Credits

Alternative V and the end of everything.

Watch for where Muv-Luv lead editor @enjoievan direct-messages during my play-through to make me change my final choice point, in order to get the post-credits scene.

BTW, Muv-Luv creator Koki Yoshimune has been replaying Muv-Luv Unlimited on his livestream, and concidentally finished it the same day I did: youtube.com/watch?v=eW88EVBr1yE

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Note: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Episode 8: Luv, Crazy Taxi, and Other Delusions

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Build: iOS 10 SDK Development, Chapter 4 (part 2)

We wrap up chapter 4 “iOS 10 SDK Development” by fixing the layout problems of our player screen, so that the controls will be placed in sensible places on the screen, regardless of device size or rotation. We also fill up our extra whitespace with an image view, and look at how iOS apps store their built-in graphics at multiple resolutions in asset libraries.

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Play: Crazy Taxi

  • Crazy Taxi on the iOS App Store (note: not yet updated for 64-bit, will not be compatible with future versions of iOS)
  • Crazy Taxi – Dreamcast (Amazon)
  • Crazy Taxi – PlayStation 2 (Amazon)
  • Crazy Taxi – GameCube (Amazon)

Read: Muv-Luv Unlimited: Christmas Arc (Part 3)

Christmas arrives with a gift exchange, a love confession, and an ominously drunk Yuuko.

(This episode is much longer than the usual Muv-Luv installments, because I mis-timed how long it would take to get to the 18+ scene that we won’t be livestreaming)

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Note: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Episode 7: But The Soul Still Burns

Stream news: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

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Build: iOS 10 SDK Development, Chapter 4 (part 1)

We begin chapter 4 “iOS 10 SDK Development” by laying out our plan to build a working podcast client over the course of the rest of the book, as this will exercise many of the common needs of an app (retrieving and parsing network data, presenting it in a UI, responding to user input, etc.). In iOS apps, we typically start with the user interface, not the implementation, so our first task is to start building an app. We do that by building a storyboard.

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Play: Lost iOS Games: Soul Calibur

A long time ago, game companies like Bandai Namco brought A-list franchises like “Soul Calibur” to iOS. We take a look back by giving Soul Calibur a play-through on the iPad.

Note: Soul Calibur is no longer available on the iOS App Store, and will not work on future versions of iOS.

Read: Muv-Luv Unlimited: Christmas Arc (Part 2)

With concern rising about the lack of training on the base, Takeru tries to rally the cadets’ spirits by organizing a Christmas celebration.

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Episode 6: A Fake Love Story You Can Believe In

Stream news: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

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Build: iOS 10 SDK Development, Chapter 3 (part 2)

We finish chapter 3 of “iOS 10 SDK Development” by looking at how Swift’s structs and enumerations, with help from extensions, allow us to use these value types rather than classes.

Plus, the book is now in print! Check it out!

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Play: A Magical High-School Girl

Here’s a look at Sekai Project’s charming Rogue-like iOS RPG, “A Magical High-School Girl”

Read: Muv-Luv Unlimited: Christmas Arc (Part 1)

With training on the base inexplicably cancelled, Meiya passes the time by telling a ghost story, one which Takeru recognizes might be more grounded in reality than she knows.

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Episode 5: Girls Und Pinball

Stream news: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

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Build: iOS 10 SDK Development, Chapter 3 (part 1)

We begin chapter 3 of “iOS 10 SDK Development” by looking at Swift’s support for object-oriented programming and classes, focusing on properties and methods.

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Play: Stern Pinball Arcade: Star Trek

We take a second look at Stern Pinball Arcade for iOS by beaming up the Star Trek pinball table.

Read: Muv-Luv Unlimited: Volcano Arc (Part 4)

In the conclusion of the “Volcano Arc”, Takeru and Meiya have one last crazy plan to stop the lava flow from reaching the village, and it may cost them their lives to pull it off.

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Episode 4: Optionals Overload

Stream news: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

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Build: iOS 10 SDK Development, Chapter 2 (part 3)

We wrap up the basics of the Swift programming language by looking at the control-flow operators (for, if, switch), and then figure out Swift’s very important concept of optionals.

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Play: Overload

Overload reunites much of the team from the 90s classic Descent, to bring the famed “six degrees of freedom shooter” concept into the modern era.

Read: Muv-Luv Unlimited: Volcano Arc (Part 3)

Continuing Muv-Luv Unlimited’s “Volcano” arc, Meiya’s insistence on not forcing out the intransigent evacuees, even as the volcano’s lava dome collapses, pushes her luck a step too far.

Plus, we take a look at the latest update from the Muv-Luv Kickstarter, giving us our first peek at the packaging for the Muv-Luv physical release, and a few pages from the much-anticipated “Codex”.

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