Episode 3: Not Updated Since 2009

Stream news: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Preshow

Build: iOS 10 SDK Development, Chapter 2 (part 2)

We continue digging into the essentials of the Swift programming language with the collection types: Array, Set, and Dictionary

Interstitial

Play: Lost iOS Games: Sho Chiku Bai Lite and Croke

Read: Muv-Luv Unlimited: Volcano Arc (Part 2)

Continuing Muv-Luv Unlimited’s “Volcano” arc, Takeru and Meiya struggle to get the civilians to evacuate, and Takeru comes to an understanding of how Meiya sees the relationship between a country, its leaders, and its people.

Encore

Episode 2: Colorful Voez

Stream news: we now have a Slack for chat. Send email to invalidstream [at] gmail for an invite. Also, follow @invalidstream on Twitter for announcements of upcoming shows.

Preshow

Build: iOS 10 SDK Development, Chapter 2 (part 1)


We start digging into the Swift programming language with an introduction to numeric types (integers and floating-point numbers), and the differences between types. Then we move on to strings, where we see how to combine bits of text together, including (yay) emoji.

Play: Voez

Read: Muv-Luv Unlimited: Volcano Arc (Part 1)

Encore

Episode 1: Long Live The Stream

All the segments are present and accounted for, so let’s call this the first official episode of the Invalidstream.

Preshow

Build: iOS 10 SDK Development, Chapter 1


Kicking off a series of episodes where we’ll work through the code in my book, iOS 10 SDK Development, we look at how to get set up to write iOS apps, and start with something simple: a five-line streaming audio client.

(Note: there’s a little confusion in here caused by the fact that the NPR stream I use as an example was offline during this recording. Hang in there and I find a working stream by the end.)

Play: Long Live The Queen

Read: Muv-Luv Unlimited: Paintball Arc (Partial, Part 2)

Encore

Test Episode 3: You Slapped Me All Night Long

Current plan is to do streams more regularly (possibly weekly) and to include a “Build” segment where we start working through the code examples in the iOS 10 SDK Development book. In the meantime, this episode tested out how well my new Mac Pro works for livestreaming (spoiler: really great, never above 30% CPU use).

Preshow

Play: Stern Pinball Arcade – AC/DC

Read: Muv-Luv Unlimited – Paintball Arc (partial, part 1)

Encore

Anime Central 2016: Muv-Luv 8 (Or More) Minutes of Death

For Anime Central 2016, I hosted a panel on Muv-Luv, joined by @Phatdog69 (cosplay expert on the Muv-Luv Community Forums), @dexomega (of AniTAY) , and Theron Martin of Anime News Network.

ACen 2016 Muv-Luv panel

We covered the Kickstarter for the visual novels, related anime like Total Eclipse, Schwarzesmarken, and Rumbling Hearts, and handed out prizes (graciously provided by Degica).

I managed to get decent audio of the session directly off the audio board, and Dex’s friends at AniTAY got video. While they’re working on editing the video for their site, I’m posting an audio-only version here (after the jump):
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Test Play Segment 02: Love Live! School Idol Festival

In honor of Valentines Day, invalidstream Test Episode 02 shares the love… live. Love Live! School Idol Festival for iOS is a free-to-play rhythm-action game that incorporates the characters and music from the popular Love Live! anime series. In this episode, @invalidname enrolls to see if this game is worth your love, or at least an in-app purchase.

Test Episode 2: Snow Motion

I did another test episode on Feb 14, 2016. Main show was a let’s play of “Love Live School Idol Festival” for iOS, followed by a how-to on creating credit rolls in Motion for Mac OS X.

Preshow:

Play:

Love Live! School Idol Festival for iOS

Interstitial – Kagerou Project

Build:

Intro to Motion: Building a Credit Roll

Encore:

Test Build Segment 01: Layer-backed NSViews (and other junk)

For Test Episode 01, I wanted to get an idea of how an Xcode code-along would work, so I took the code for the slideshow app that runs the preshow and showed a few interesting things to play with: how NSViews aren’t backed by CALayers by default, how to add functionality to existing classes like NSColor with Swift extensions, and a few other things.

Largely, my main goal here was to ensure that source code is legible in a 360p stream, with the font size cranked up with the Presentation theme. Honestly, I didn’t do a lot of prep for this, and it shows: I made a number of mistakes, some of which I couldn’t manage to clean up on camera. In the future, code-alongs will be more like my conference classes, where I’ve worked out all the code in advance and can work from notes to ensure that everything will work.

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